Gizmos, OnDrawGizmos(), OnDrawGizmosSelected() in Unreal

Is there way to draw a debug info and geometry in editor and play mode?

Now I use DrawDebugHelpers in Tick method. But it works only in play mode. And will work in build.

I guess no answer is a no? Did you find this out Deni35?

you can use billboard and set “hidden in game” = true