Hi
I’m creating a UE5 plugin.
So far so good (thanks to chatGPT mainly and a few sample code here and there).
I managed to create a component, a dedicated asset for the component properties.
I also have a dedicated editor for the asset.
In this editor i can obviously edit properties… and I also setup a 3D Viewport.
In that viewport i display a PreviewScene and that’s where it starts to hurt.
I’m willing to give user the ability to click to select some object (that is working).
And when an object is selected I’d like to display a gizmo (possibly switching from translate, rotate, scale).
If anyone has a link toward some sample code / explanation I would be very grateful.