Gizmo disappears after playback

Yeah, that’s the problem.

Game mode doesn’t hide the gizmo when something is selected, but hides it after it is reset.

So, either game mode has to be toggled - which doesn’t work unless you click the Viewport options or bring focus to the viewport and tap “G” - Or, and object has to be deselected and reselected.

When working on a level sequence, it is very common to have a lot loaded but much of it hidden for a particular shot. We only need to see things specific to the shot - so, using, “Hidden in Game” we can use a level full of assets and only include what we need for the shot.

Now, without Game mode, everything including Sprites and the Camera(s) are visible in the shot when animating, which is a problem. When animating, we need to be focused on only what is in the shot, so we use Game Mode.

Now, using Game Mode means that the Gizmo is constantly disappearing. If I am animating, tweaking keys, toggling playback and tweaking again - now I must constantly unselect and reselect the thing I am animating, 100’s or 1000’s of times a day.

Is there a way to exclude the Gizmo from Game Mode’s view, so that it is always visible? Or better yet, restore visibility after playback?

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