This is getting old and I assumed it would be fixed in UE5, maybe there is a better way to use Unreal and Sequencer?
When playing a sequence, say, I am animating the camera. During playback, the camera gizmo disappears, which is helpful for preview purposes. When playback stops, the gizmo is still hidden.
Clicking the camera does not show the gizmo. Instead, I need to click some other object and then click the camera again.
I am working in game mode because I need to see what the end result is, without things like sprites, etc. Also, because there are several objects set to be ‘hidden in game’ in sequencer.
Is anyone else experiencing this ongoing issue? Having to deselect and reselect and object constantly while animating? This happens 1000’s of times daily as I work.