I am trying to build my game and I am stuck on this unknown error. Here is the entire output log.
LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
LogTurnkeySupport: Project requires temp target (EasyFileDialog plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../Unreal Projects/Gallium/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““E:/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/Unreal Projects/Gallium/Gallium.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57860 -project=“E:/Unreal Projects/Gallium/Gallium.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Unreal Projects/Gallium/Gallium.uproject” -unrealexe=“E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -pre
reqs -archivedirectory=“E:/Unreal Projects/Packaged Games” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“E:/Unreal Projects/Gallium/Gallium.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57860 -project=“E:/Unreal Projects/Gallium/Gallium.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Unreal Projects/Gallium/Gallium.uproject” -unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“E:/Unreal Projects/Packaged Games”
-clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.16 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Unreal Projects\Gallium\Gallium.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “E:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Gallium Win64 Shipping -Project=“E:\Unreal Projects\Gallium\Gallium.uproject” -Manifest=“E:\Unreal Projects\Gallium\Intermediate\Build\Manifest.xml” -remoteini=“E:\Unreal Projects\Gallium” -skipdeploy -log=“C:\Users\Tille\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-Gallium-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Tille\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-Gallium-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for Gallium (.uproject file is newer)
UATHelper: Packaging (Windows): steamworks SDK not found in ThirdParty/Steamworks/Steamv153/sdk
UATHelper: Packaging (Windows): Total execution time: 0.71 seconds
UATHelper: Packaging (Windows): Unable to instantiate module ‘Steamworks’: steamworks SDK not found in ThirdParty/Steamworks/Steamv153/sdk
UATHelper: Packaging (Windows): (referenced via Target → OnlineSubsystemSteam.Build.cs → SteamShared.Build.cs)
UATHelper: Packaging (Windows): Took 0.82s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Tille\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-Gallium-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error