Is there any way you could provide the feature to me, or point me in the right direction on what to look up to be able to add it myself?
I’m not new to gamedev but I am new to UE, but could probably manage to get my head around a python/bp editor plugin (hopefully?). I don’t need visuals, just drag one vertex to another and do this pseudocode basically:
obj1 = parent of vertex1
obj2 = parent of vertex2
moveVector = vector from vertex1 to vertex2
transform obj1 by moveVector
The most complicated part is getting the vertex data for any type of component, static mesh, skeletal mesh, foliage actor, etc.
At the time my pull request was denied, it was because the way vertex data was access was changing, so I have to review how it works now.
If you (or anyone else) wanted to expedite the process, you could look through 4.27 engine code and see if there is a uniform interface now for getting vertex data from any primitive component.