Giving away (FACE+BODY+FINGERS) in exchange for Ideas

Some of these may be subject to change but these are some animations I haven’t seen in existing UE4 animation packs and which I’ll probably need for my project. I’m leaving out some of the obvious/obligatory animations like regular standing idles and walking/jogging loops. The greyed out animations are ones which would be nice to have but which are not a priority. (Any animations where the character changes position should have root motion and in-place versions.)

Sitting/Lying:
Sit Idle Female Loop (hands in lap)
->Stand Idle to Sit Idle Female (animation should start with the character having their back to the chair)
->Sit Idle to Stand Idle Female (animation should end with the character having their back to the chair)
->Look 90° to the Left While Sitting
->Look 90° to the Right While Sitting
->Look Backwards While Sitting
->Sit Idle Variations (for example: shifting weight while sitting, tapping feet on the ground, crossing arms, looking around,…)

Sit Idle Male Loop (hands in lap or dangling to side)
->Stand Idle to Sit Male (animation should start with the character having their back to the chair)
->Sit Idle to Stand Idle Male (animation should end with the character having their back to the chair)
->Look 90° to the Left While Sitting
->Look 90° to the Right While Sitting
->Look Backwards While Sitting
->Sit Idle Variations (for example: shifting weight while sitting, tapping feet on the ground, crossing arms, looking around,…)

Lie Idle Male Loop (Character lies full-length on their back. Arms either lying straight to either side of the body or folded across the chest or belly.)
->Lie to Sit Up Male
->Sit Up Idle Male (Legs should still be outstretched in front of the character.)
->Sit Up to Lie Male
->Sit Up 90° Turn Left Male (Imagine the character is sitting up in bed next to the edge of the bed, facing the footboard, then turns 90° to sit on the edge, letting their feet fall to the ground. Should transition from Sit Up Idle Male and into Sit Idle Male Loop.)
->Sit Up 90° Turn Right Male (Imagine the character is sitting up in bed next to the edge of the bed, facing the footboard, then turns 90° to sit on the edge, letting their feet fall to the ground. Should transition from Sit Up Idle Male and into Sit Idle Male Loop.)
-> Sudden Awakening Male (Character should jerk/shake while lying as if they’re waking up from a nightmare. Should transition from and into Lie Idle Male Loop.)

Environment/Object Interactions:
Open Drawer (waist height)
Take Object out of Drawer (waist height) (Small/light object like a key, piece of paper, etc. Should transition from and into Stand Idle.)
Put Object Into Drawer (waist height) (Small/light object like a key, piece of paper, etc. Should transition from and into Stand Idle.)
Close Drawer (waist height)
Open Drawer (mid-thigh height)
Take Object out of Drawer (mid-thigh height) (Small/light object like a key, piece of paper, etc. Should transition from and into Stand Idle.)
Put Object Into Drawer (mid-thigh height) (Small/light object like a key, piece of paper, etc. Should transition from and into Stand Idle.)
Close Drawer (mid-thigh height)

Pocket Object (Small/light object like a key, piece of paper, etc. Character puts object into their front trouser pocket. Should transition from and into Stand Idle. Could maybe be an additive animation using just the right arm?)

Open Chest* (mid-thigh height)
Close Chest* (mid-thigh height)

Open Door A While Standing Still (Meaning the character should not walk through the door after opening it or in any way change their position. Door A should open towards the character.)
Open Door B While Standing Still (Meaning the character should not walk through the door after opening it or in any way change their position. Door B should open away from the character.)
Close Door A While Standing Still (With the character facing the door they’re closing. Door A should close away from the character.)
Close Door B While Standing Still (With the character facing the door they’re closing. Door B should close towards the character.)
Open Door B While Walking (Door B should open away from the character, meaning into the same direction the character is walking. Animation should transition from and into the Walk Loop.)
Open Door B While Jogging (Door B should open away from the character, meaning into the same direction the character is jogging. Animation should transition from and into the Jog Loop.)

Walk Against Wall (Character walks straight-on into a wall. Maybe puts up his hands against it to protect himself? Animation should transition from Walk Loop and into Stand Idle.)
Jog Against Wall (Character jogs straight-on into a wall. Maybe puts up his hands against it to protect himself? Animation should transition from Jog Loop and into Stand Idle.)

Leaning Against Wall Idle Loop (Character stands with their back leaning against a wall.)
->Dialogue Variations (Different gestures and movements to use during dialogues. Crossing/uncrossing arms, shifting weight, looking around, head movements, etc.)

*This type of chest: http://imgur.com/isYVKsd

Staircases:
Walk Up Staircase Male Loop
->Walk Up Staircase to Stand Idle Male
->Walk Up Staircase to Walk Male
->Walk to Walk Up Staircase Male
Walk Down Staircase Male Loop
->Walk Down Staircase to Stand Idle Male
->Walk Down Staircase to Walk Male
->Walk to Walk Down Staircase Male

Jog Up Staircase Male Loop
->Jog Up Staircase to Stand Idle Male
->Jog Up Staircase to Jog Male
->Jog to Jog Up Staircase Male
Jog Down Staircase Male Loop
->Jog Down Staircase to Stand Idle Male
->Jog Down Staircase to Jog Male
->Jog to Jog Down Staircase Male

Walk Up Staircase Female Loop
->Walk Up Staircase to Stand Idle Female
->Walk Up Staircase to Walk Female
->Walk to Walk Up Staircase Female
Walk Down Staircase Female Loop
->Walk Down Staircase to Stand Idle Female
->Walk Down Staircase to Walk Female
->Walk to Walk Down Staircase Female

Jog Up Staircase Female Loop
->Jog Up Staircase to Stand Idle Female
->Jog Up Staircase to Jog Female
->Jog to Jog Up Staircase Female
Jog Down Staircase Female Loop
->Jog Down Staircase to Stand Idle Female
->Jog Down Staircase to Jog Female
->Jog to Jog Down Staircase Female

I’ll update the list if I remember anything else.

On a different note: While it’s not sth I’ll be needing for my current project, something I’ve been waiting for for ages is a proper Parkour animation pack for UE4. I can see why nobody’s tackled it yet as it is a pretty difficult task - not just to record the animations but also to figure out how exactly certain movements should be split into separate animations and how to ensure that they’re compatible with a large variety of control systems/mechanics - but if you do want to try and tackle it, I can also create a list of Parkour animations (and try to do some thinking on how to best approach the whole control system issue).