okay, I can present a nice long list for an ancient/medieval/fantasy game (to be RTS friendly: without requiring to blend animations) 
Infantry without shield (shared):
climb ladder up, climb ladder down, die
Infantry with shield (shared):
climb ladder up, climb ladder down, die
Horseman (shared):
mount, dismount, die
Peasant:
idle, walk, dig, mine, chop tree
Slinger:
idle, ready, walk, advance, run, shoot, reload
Archer:
idle, ready, walk, advance, run, shoot, reload
Crossbowman:
idle, ready, walk, advance, run, shoot, reload
Javeliner:
idle, ready, walk, advance, run, throw, reload
Swordsman:
idle, ready, walk, advance, run, charge, block attack, attack cut infantry, attack pierce infantry, attack pierce cavalry
2-handed swordsman:
idle, ready, walk, advance, run, charge, block attack, attack cut infantry, attack pierce infantry, attack pierce cavalry
Axeman/Maceman:
idle, ready, walk, advance, run, charge, block attack, attack infantry, attack cavalry
2-handed axeman:
idle, ready, walk, advance, run, charge, block attack, attack infantry, attack cavalry
Spearman:
idle, ready, walk, advance, run, charge, block attack, attack infantry, attack cavalry
Pikeman:
idle, ready, walk, advance, run, charge, block attack, attack infantry, attack cavalry
Halberdier:
idle, ready, walk, advance, run, charge, block attack, attack cut infantry, attack pierce infantry, attack cut cavalry, attack pierce cavalry
Horse Archer (rider):
idle, ready, gallop pose, shoot, shoot sidewards, shoot backwards, reload
Mounted swordsman (rider):
idle, ready, gallop pose, charge, block attack, attack cut infantry, attack pierce infantry, attack cut cavalry, attack pierce cavalry
Mounted spearman (rider):
idle, ready, gallop pose, charge, block attack, attack pierce infantry, attack pierce cavalry
Siege engineer:
handling catapult, battering ram, ballista; pushing siege tower etc.
it seems to be long enough now 