I know that this is probably a very simple thing to do but how would I go about equipping a weapon in my characters hand. I want him to be able to grab it from his back when in battle and put it back when not in battle.
All weapons are on pawn’s person at all times, they are just hidden and disabled. They need the proper true statement or enum switch to activate the weapon you want.
Here is a very clear tutorial on that covering sockets, character blueprints, anim blueprints and animgraphs:
You guys are awesome, thank you. I will try this tonight and if I have any questions I will post them if not and it goes through without a hitch then ill still post that it was completed.
It has worked I thank you guys for your help.