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UEFN
Tell us your feedback. What is working, what is not, and what would you change?
Battle Royale style maps, or really any PVP type of maps are quite difficult to playtest as a solo creator. Alongside this, a lot of complex PVP maps tend to not have many players, resulting in the map feeling empty and boring, which then leads it to die out even more.
My solution?
Let creators utilize the same bots that Battle Royale uses. This would fix both the problems of solo creators having a lack of play testers, and dying PVP maps not having enough players.
The only thing I can think of that the bots will need that we don’t already have in UEFN is stuff related to POI Manager. They only need this to navigate to locations to obtain loot. We don’t have access to the POI Volume actor, even though we should be able to use it. It would allow creators to set up actual discoverable locations and landmarks without having to create extremely complex device systems that take up a ton of memory.