Hi guys, i’m having some issues in the animation blueprint programming.
The problem: i have a character with a torch in his right hand and i have a first person camera.
i want to rotate the shoulder when i look down and when i look up so the arm light of the torch go up and down (the torch is connected to the hand).
I tried different blueprint configurations but i can’t find what i have to do , cause my arm rotate not only up and down but its goes left and right too…
Can someone share a method to make the arm follow the camera roll?
Here how i done and what comes out( i used third person in this image just to see what’s going on with my arm)alt text