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Give static mesh collision sounds (simulated physics)

What’s the best way of doing this? I have a tonne of static meshes in my game, and I’d hate to have to replace them all with a blueprint version of them… So how can give them a sound when they hit something after the player picks them up or something.

Sorry, easiest way by far is to replace them with blueprints.

Otherwise you have to manage all the picking up, putting down and sounds from the level BP, and that IS a nightmare… :wink:

Ah crap… thank you anyway!