SoundCues are currently extremely limited when it comes to actual playing. I don’t always wan’t to use AudioComponents, they are made for actors, but what if I want to
play 2d sounds like background music? I can’t even pause and SoundCue nor can I check if it is finished!
So my suggestions are:
- check if finished/started/isplaying
I checked the SoundCue.cpp/.h and it seems more like a container with some settings to me than an actual sound that can be played…