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Give more control over SoundCues

SoundCues are currently extremely limited when it comes to actual playing. I don’t always wan’t to use AudioComponents, they are made for actors, but what if I want to
play 2d sounds like background music? I can’t even pause and SoundCue nor can I check if it is finished!

So my suggestions are:

Ability to:

  • pause/unpause
  • check if finished/started/isplaying

I checked the SoundCue.cpp/.h and it seems more like a container with some settings to me than an actual sound that can be played…

  • Trinity