I want to give modders the ability to modify my existing map piece by piece. So that different modders can add different actors, and the user only needs to drop the changes into the game folder. But even if I don’t pack my project in .pak format, the map is still built in a .ubulk container.
Is there any way to build the project without merge the map in .ubulk and keep it in One File Per Actor?
Figured it out. You don’t need to unzip the .ubulk files, a folder with the same name will be created in the folder with the map. Inside there is data about all actors on the map and you can swap them with modified variants. Also available to create new actors. However, it is better to warn modders not to touch the landscape without necessity.