I want to take a break from my current project, Two Guns Two Goals, as development has been PAINFULLY slow. If anyone ever looked at the dev log I set up, I haven’t changed anything on it not because I stopped doing it but because there’s nothing to update with. Anyways, here’s my idea:
It’ll be a speedrunning game. I’m inspired by Mr Krabs Overdoses on ■■■■■■■■. I have no idea what I’ll do for level design, but I do know what I want to do for objectives/story: your radioactive lemonade GFuel gets stolen by a Nice Guy, and you have to go throughout the world avoiding or beating the gamers and Pokimane Simps. When you beat the enemies, they may drop a serving of GFuel, which will give you a strength health and speed buff, on top of giving you a fedora (maybe). Then, at the end of the game, you have to battle the Nice Guy in order to try out your brand new GFuel flavor.
I’m pretty sure I have to get licensing rights from GFuel but if it’s free is it ok?
Also, I’d like some advice on level design. What kinda level do you think would suit this? I’ve only done procedural levels before so…