Hi,
I am looking for people to give me a quote ($) via PM on how much it would cost if a person would work on my project completing various small tasks that I myself cannot handle mostly due to time constraints. Generally, the tasks are not demanding and as far as I can tell do not require C++ as they can be made with blueprints. Many of them are akin to Unreal starter example content levels so not particularly complex. Basic 3D modeling skills are required to fix lightmap issues on existing models. Besides that, no other skills are demanded. I estimate that an advanced student can basically handle the tasks and certainly long experience of advanced Unreal work is not necessarily required, however this is just my estimate. This is not an official enlistment of work ad but we absolutely need a quote so we can better estimate the finances of the project. Of course, I will keep you in mind when the development moves forward! Some of the features can also be purchased from Marketplace so you would just need to implement them (ie, save and load feature)
The list of work that needs to be done is clarified below:
Game Menu (New Game, Load, Options, Credits, Exit)
Optimize graphic settings applied to game from menu.
Save / Load feature
Optimize for Mac, PS4 and Xbox ports.
Simple random mission structure (the game selects mission based on predefined random chance, adds numerical “reward” per completed mission).
Simple AI on premade animated model (search player, shoot, die when shot)
Implement simple missions to one level which involve flying a drone, pushing objects, watering a garden, cleaning stains and similar simple missions. The amount of the missions varies between 5 to 10. All models and levels are made.
Make a simple death system for player when shot.
Create an oxygen system where the player dies after certain time when wearing a suit.
Make a computer within the game. When the player uses the computer, the camera concentrates on the computer. Within the computer, player can type, scroll and choose through options which can trigger external actions.
Make a simple letter and book system within the game. The player can scroll through pages of a book or hold a postcard for example to examine them more closely.
Optimize first person perspective body for the player (ie. when the player looks down so it’s not just a floating head). Only hand and leg animation needs to be set. The model will likely be pre-purchased.
Make a very simple inventory system. The game has no UI so the items are just displayed in front of the player in his hands. There are only few objects within the game so this system can be rather simplified.
Make a very simple game within this computer (ie, very simple arcade style sidescroller).
Correct lightmaps on several 3d models. No modelling required, only correcting.
Optimize levels lighting and reflection capture. One a bit larger level which takes a bit more time, others are much smaller and take little time. Levels are generally small!
Optimize level streaming on one level, add so that when a mission begins, a new object streams to level which then leads to another to opening of another level when entered.
Make levels “talk” with each other (actions triggered in one level carry a simple effect in the other).
Create a simple random shader for an object, shader is ready made, needs only to be configured to change randomly between these (three variations).
Create a gravity system on two levels where gravity is draws towards spherical planet like object.
Create footstep sound fx system roughly for 4 or 5 different material types. All sounds are already available, the system just needs to be made.
Optimize support for virtual reality headset.
Roughly 30% more of tasks of similar level are likely to occur during the development but which cannot be pre listed completely.
In addition, it is not required but it’s a big bonus if you are also able to some degree of gameplay content creation, ie, create simple missions within the game. It’s always great if you want to more part of the project also content wise!
Additionally, 3d modeling skills are a plus as roughly three more models are still required. An external modeler can be used but its a plus if you have skills in this area too.
Again, C++. sound editing, graphical artistry or other type of work is not asked.