I’m working on a skill tree which gives abilities to the player when clicking the icon, the abilities are managed with the GameplayAbilitySystem but when from the the Widget I click on the button that gives the ability, that only works on the Server character:
The Character reference should not be wrong.
Since GAS is almost totally replicated, I might be missing some silly check somewhere, or maybe there’s something I don’t know about WidgetBlueprints and replication, can you help me?

