Github version of UE5 fails to package a project

I am running into an issue packaging builds - or rather, the “Update the device” functionality with the github version of UE5. When launching it, this happens:

UATHelper: Installing Sdk (Win64): Building AutomationTool Plugins...
UATHelper: Installing Sdk (Win64): It was not possible to find any compatible framework version
UATHelper: Installing Sdk (Win64): The framework 'Microsoft.WindowsDesktop.App', version '3.1.0' was not found.
UATHelper: Installing Sdk (Win64):   - No frameworks were found.
UATHelper: Installing Sdk (Win64): You can resolve the problem by installing the specified framework and/or SDK.
UATHelper: Installing Sdk (Win64): The specified framework can be found at:
UATHelper: Installing Sdk (Win64):   -

The framework is installed, dotnet finds it and most importantly: UE5 from the launcher does properly “Update the Device” and packages builds.

Mine works fine. It loads at the start

------ Build started: Project: UE5, Configuration: Development_Editor x64 ------
4>Using bundled DotNet SDK
4>Win64 using Manual SDK 10.0.18362.0
4>Win64 using Manual SDK 10.0.18362.0
4>Building UnrealEditor and ShaderCompileWorker…
4>Using Visual Studio 2019 14.29.30037 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).

One option selected is C++ Core features.
You have to load a lot of extra components to make UE build properly

Thanks, I’ll compare the modules I have installed with the ones you showed there and report back :slight_smile:

Alright, double checked the setup on my end. The installed packages are pretty much identical with the ones you’ve shown. I guess I’ll wait for the next update of the engine to fix this.

I solved this problem by installing the .NET Core 3.1 Runtime (LTS) in Visual Studio Installer.