Hi, I used physics body in UE5 Early Access. However, after downloading the ue5-main version from github, the physics body started to work abnormally. The values set in the physics asset are the same, only the behavior is different. What should I do?
From the UE5.0 NOT EA documentation
Physics System Completely Overhauled not UE 4.27 Physics
Unreal 5 introduces Chaos Physics, a new physics system built from the ground up for Unreal 5. It is a generational leap in physics capabilities, and will vastly improve the quality of Unreal Engine 5 games.
- Rigid Body Dynamics
- Rigid Body Animation Nodes and Cloth Physics
- Destruction
- Ragdoll Physics
- Vehicles
- Physics Fields
- Fluid Simulation
- Hair Simulation
Can you tell me where the UE5.0 NOT EA documentation is?
Chaos Physics in Unreal Engine 5 | Unreal Engine Documentation
The drop-down says EA but this is the full documentation set.
This is where the quote comes from
The Epic Market place FREE sample called Windwalker Echo project shows how to use Chaos Physics
Windwalker Echo in Characters - UE Marketplace (unrealengine.com)