Yes I mean those
Great
But is the new AO method mentioned in one or the last engine news included too?
Yes I mean those
Great
But is the new AO method mentioned in one or the last engine news included too?
Yes, the engine news describes features submitted to our main branch, so it will include everything up to 6/20.
great! How do I enable it though? Or is the new AO automatically enabled?
I posted information about the new Distance Field Ambient Occlusion feature here
link deleted, needs to be updated
You need to be signed in to GitHub and have your account associated with your Unreal Engine account in able to open links to GitHub, otherwise it gives you a 404 page.
I noticed there’s a new “Pre-release” version on Github (CL2130870). I assume my assets (maps, etc) from the latest-preview build (CL2121341) are compatible with CL2130870, right?
Edit: just tried it, yes it works fine.
Would be nice to get an updated snapshot on master branch see some of the nice stuff you guys have cooking
all the links are bad, 404
The links will only work if you are currently logged into GitHub and have your GitHub ID linked to your Epic ID in the account page.
Cheers,
Noland
Hey Guys,
Could we get a new snapshot please.
Thanks!
/
I’ve just updated the latest preview build to changelist 2245704. I’m afraid we haven’t had a build promoted since last Wednesday, so that’s the most recent build we have.
Thanks , too bad that I’ve just updated to the previous one and started recompiled everything…
What is nice, is that its the first preview with full C++ hot-reload! I love this one!
Thanks !
Hi, any master snapshot available for this week?