Git LFS doesn't seem to help

I am not experienced in Git in any way, so forgive my ignorance.

I’m trying to upload my project to Azure DevOps via Anchorpoint, but there is a 5gb limit to uploads and my project is 6.

I’ve tried installing Git LFS but it doesn’t seem to do anything to fix the issue. People online have mentioned uploading in chunks, but I haven’t been able to figure out how to do that either.

Create commits with less files?

Or is this an issue with the repo itself - as in it kicks you out because total file size is exceeded?

Eitherway, devops with the regular Git works well but has its quirks you have to get used to.

A common workaround noobs at the office use is to create the repo on azure, pull the git credentials, shove them in guthub desktop and use that to generate the empty folders for the files (you can use whatever program you want for it). Then they just move their files to that folder, create a commit, and push it upstream.

So long as you move all the .git folders/files the repo info is kept and updated - even if the commits will only start from that point in time.

Do you definitely have a .gitattributes file?

Mine looks like this when I do ~/depot/UnrealEngine2D $ cat .gitattributes in the root of my project:

# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text

# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

When I browse to a file in the web interface I see a note that my uasset is stored with LFS:

I don’t use Azure, but on Github there’s still controls on using LFS storage. I had to get a Github paid account because my LFS files bandwidth was over the free limit. :frowning: