Yeah you’ll find everything is so much better then. When I began importing things into UE4 I was getting frustrated that they were not coming out looking as they did in painter. It wasn’t until I understood the workflow that I found out why. Things like curvature maps and ambient occlusion aren’t even covered in Painter and you create it by moving things back and forth between Designer and Painter. It is actually an extremely fast process to edit textures and work simultaneously in both programs.