Gimli Gloin - Pixel Era

Trailer

Pixel Era: Ultra-Efficient Texture Sampling for World Interaction & Mini-map Systems

Pixel Era is a precision GPU-driven pixel sampling toolkit that transforms how your game world reacts to itself. Say goodbye to collision overlap spaghetti—now you can just paint your world logic directly into a texture and let Pixel Era read it with perfect accuracy and maximum efficiency.

Whether you're building stealth mechanics, fog of war, temperature zones, terrain-based triggers, or interactive overlays, Pixel Era reads both Texture2D and RenderTarget2D assets directly from materials. No collisions. No traces. No overhead. Just raw, optimized data streamed from the GPU straight into gameplay logic.

How to get started? Simple.

  • Drag in a PixelEra_PlayArea (XY) or PixelEra_PlayArea_YZ (vertical).

  • Populate Camera Actor var and Bounds Ref var.

  • Pilot the camera actor, take a screenshot reference, open in your favorite image editing software.

  • PAINT your events (heat zones, invisible walls, stealth zones, heal zones etc.)

  • Add PixelEra_WorldMapper component to your player character or any actor.

  • Supply a data table and your textures/render targets.

  • BOOMtrace-FREE per-frame pixel feedback.

  • Delete all your component overlap events and enjoy a massive optimization boost.