Here the that giant wireframe is the socket attached to the head bone. Even though I have set the relative scale to 0.01 to compensate it wont work on the socket size itself.
Please Help me out here
EDIT: This only happens for meshes which I import from somewhere else into blender and then edit and export. In case I make the whole skeleton in blender its fine in terms of scale
I’ve found the metrics or units “solutions” doesn’t help with anything, it just changes the visual scale in Unreal, and is even overridden if you change export or import scale.
I have this problem too and have found no answers. Mesh and skeleton looks fine in the editor but sockets are 100x too big.
But I have this problem even with custom made Blender assets…
Typically this giant socket/bone problem is due to using the import scale in the SkeletalMesh import properties. It alters the scale of the mesh but does not affect the transforms on the skeleton itself.
Your best bet is to remove all scale values from your model and skeleton then import that version with no import scale into unreal.