I downloaded a few things from an external source just to play with things as I’m learning how to do a variety of things. In this case, it’s a simple gun, but only came in a .3DS file. I used FBX converter to convert it to an FBX and imported it into my level.
When I placed the mesh, it was GIGANTIC. Just to give you an idea of how big this thing was, here’s a picture in relation to pretty much everything in the Infinity Blade series of free downloads on the market place. My guy is just under what would be the trigger of this funky gun.
In order to scale it down enough that would be usable, I had to symmetrically scale it down to 0.012 just to look normal size.
Now my question is…
Would there be a performance hit from scaling down something so large that it would be unusable otherwise? …or does it look at the poly count and/or vertices and that means more than the physical size of it?
Here’s what it looks like scaled down to 0.012 next to a shotgun and the character I’ve been playing with…
Also, how about the reverse of that. See the Sword next to the Character above? It’s original size was more like a sword shaped toothpick than a sword and I had to scale it up to 4.0 all around just to get it to look half way right.
Up till now I’ve only been playing with the things downloaded from the Marketplace and they’ve all been scaled appropriately. Is this normal to have to scale things up or down to fit your character or your scene/level or is this just the result of downloading random free things from the internet and they’re not scaled for functional use and probably better to not use them in a final product?
Thanks,
RJ