Hello, I made an animation on blender, the character’s fingers grow and hit the ground, I added this animation to ue5, I made a nice key assignment and applied to the character and I was able to use this animation in the game, then I tried something to damage it and what I did was add a collision to the fingers and it was to prepare a blueprint for each of them to do damage, then I prepared the enemy but unfortunately I couldn’t cause damage, I used a different blueprint again, it didn’t work, I browsed the internet a few times but unfortunately I couldn’t find it, all I could think of was to find someone using the punch system, after all, both he was hitting with a part of the character but unfortunately I couldn’t, Can anyone help with this please.
Hey @EpiCC! Welcome to the Forums!
A few things to get this started:
- Would you mind sharing your blueprints? We won’t be able to tell you what is wrong with them if we can’t tell what they are.
- How did you set up your collision? Did you ad a sphere collision or something similar?
- Who is the he you are referring to? Did you find a tutorial but not have it work?
Any additional information will be a big help in solving your problem!
Without knowing more about your system, id recommend attaching collision boxes to the bones of your fingers skeleton, then calling your damage system on component overlap