I’m developing a multiplayer game using a listen server in Unreal Engine.
I have a giant AI character whose scale is about 60x. On the server, the AI moves normally using AI MoveTo, but on the client side the movement doesn’t replicate correctly. The AI either doesn’t follow the path, moves incorrectly, or keeps walking straight into a wall instead of following the spline/path.
Even when I reduce the capsule size to 1, the issue remains the same.
The weird part is that the server always shows the correct movement, but the client frequently desyncs and shows completely wrong movement.
What could be causing the AI movement to behave correctly on the server but not replicate properly to the client when controlled through AI MoveTo?
Host Image
Client Image