Tried to post this on the answerhub but I keep getting an error. For some reason my large boss characters are unable to navigate if their collision capsule is any larger than 1. When I set the scale to 1 they wander about fine. I haven’t had this problem in previous projects. What is wrong?
Instead of changing capsule scale, try to change its dimensions. Without seeing your setup i cant give more precise info.
Select capsule, then there should be dimensions for it in details panel. There is maximum pawn size for navigating navmesh.
Do not scale capsule it causes problems, just cannot remember where. Instead edit its properties, or use bp node in construction script: Set Capsule Size | Unreal Engine Documentation