Hi, we’re wanting to use r.VolumetricRenderTarget.Mode=3
in our project, but it’s causing some major ghosting issues.
This is the same as having GetMainDownsampleFactor()
returning 2, and GetTraceDownsampleFactor()
returning 4, in VolumetricRenderTarget.cpp.
i.e. Trace 1/8th resolution, Reconstruct 1/2 resolution
Mode 3 is pretty similar to Mode 0, and if we change it so that it matches Mode 0, and returns 2 for GetTraceDownsampleFactor()
, the problem goes away. But we don’t want to do that since we’d essentially be using Mode 0 under a different name and have that same increased performance cost.
How can we solve this ghosting problem another way?