Good morning guys, I’m working on an animation that is being rendered in Unreal Engine 5.0 with Lumen, my problem is these strange ghostings that are happening within the film and I can’t solve it, I’ve already tried disabling Lumen but it doesn’t change anything, Can anyone help me with this?
May i know what your settings are for Temporal and Spatial Samples in Anti-Aliasing within MRQ?
How do I show you this?
So turn up your movie render queue, select ‘unsaved settings’. See if there is anti aliasing added. Select it and take a screenshot.
However, the problem does not only appear in MRQ, in my realtime viewport ghosting also happens
I found a similar post you may want to look into it in the meanwhile. See if this helps, if not reply back we can look into it further.
I saw this thread and I’m still ghosting ;/
Try turning off post processing or try it in unlit mode and if it works in unlit mode or disabled post process then it could be ray tracing isn’t able to catch up and it’s normal to have that in viewport. That depends on the GPU you are using. May I know what’s your graphic card and the memory of your card?
As for anti aliasing, try combining spacial and temporal. However I recommend using temporal anti aliasing for action scenes where there is too much movement.