Ghosting LumenGI

Hey there, I’m having a problem with the ghosting effect, everytime when I pass a wall or at the distance, it generates like ghosting/motion blur effects (motion blur isn’t enabled on that video). Does someone know how to did. since unreal source discord server can’t help.

Here are some clips:

Better example:

Idk if you guys can see it

That’s Lumen reliying on temporal accumulation.

Try to avoid emissives and use actual light sources instead.