Ghosting in NVIDIA Ansel 360 screenshots

I use Ansel to capture 360 screenshots. However, it sometimes produce shots with ghosting.

The thing is ghosting does not happens to every UE4 project. In addition, I tried the same project in another PC, everything works perfectly. Therefore, I assume ghosting is caused by incorrect PC settings.

PC1 which causes ghosting is running on 2 x GTX1080, i7-8700K, dual monitor
PC2 where everything goes perfectly, is running on GTX1080, i7-7700HQ

I tried to reinstall the latest driver but got no luck. Not sure if anybody has the same problem?

Thank you!

I was using Nvidia Ansel with UE4 for rendering 360 images and it worked perfectly. But then, I tried to capture 2D pictures, and I got renders with horizontal lines, like with movement, with a lot of ghosting. It would be great if somebody knows how to resolve this. Thanks