[]
One remark though: Why don’t the papers on the video bend like how papers and money in Batman Arkham games? I thought both those games and UE4 support Nvidia Physx. I hope you update that for us. Thanks
[/]
Eric may have more to say on since he did the particle effect for the cards flying, but we didn’t use PhysX for that. He did use some world position offset to give the cards a ripple-like effect when moving though. The only thing using physics in the sequence is the book case that falls over.
Our next project we’re planning on doing as a playable one and we’ll have some more interesting things going on, but that’s still probably two-months out. We do all in our free time which can be limited at times.