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Thanks agit & MC_Stryker,
Unfortunatley, no intentions of revisiting , but Eric and I did have some fun while making it (some headaches too!).
literally came about when the 30th anniversary of Ghostbuster’s was re-released to theatres back in August of last year. I simply asked Eric for a particle effect that could do the cards flying out of the catalog and it then became an entire side project and practice for us. ![]()
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That’s awesome! Great job to you and Eric. I can’t believe I missed post. I feel so bad because I was working hard on my prototype for my game and missed out on some of the events here in LA. Was a little absent on these around that time but if you end up ever revisiting it and need a hand, let me know. But just put the biggest smile on my face but also made me feel bad we will never get a true sequel ![]()
That end gave me goosebumps… now I want a GB game in UE4!
Growing up, me and my brother had all the figures and toys and I constantly remember setting up a little firehouse and we had those NERF (I think) proton packs and traps… ah good memories ![]()
But thankfully, we still got the game which came very close to it. But great work , really impressed!