Ghost Widget please help

when I pan or zoom on a large widget and is not fully inside the screen area it suddenly dissapears.
this only happens in the editor and is ok in the gameplay but is impossible to edit like that.
I am making a long scroll credits widget.

Well seems like a bug, can be even from graphics card imo.

but also making credits as a long single umg can be anyway problematic imo and time consuming.

Why not use templating, especially if its a really long credits.

Like a CreditTextEntry that gets 1-4 Tmaps of title and name into a horizontal slot.
For CreditImageEntry that gets 1-4 Array of images with single title.

Get all entries even from a data table, insert , move and remove. Upon removal a new one is inserted etc. can be easier later on if there is new sponsor, special thanks etc.

Yeah, actually make all credits part parametric sounds good, but inside the long widget I have overlays and stuff that makes editing very fast and easy. I think spend time into coding and maps for this part is unnecessary at least in my case.

To deal with this bug I just move the overlay part outside the main canvas, edit and then put inside again. It looks like some boundary problem (something similar to objects that suddenly dissapears when some part is offscreen and has wrong boundary scale.

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