Hey AlFlakky! First of all, thanks for this ghosting system, it looks great and is exactly what I was looking for!
I am having some issues getting it to work on characters that have APEX cloth on them though. For some reason the elements with cloth on them get the default material assigned to them, instead of the ghost trail material. You can easily reproduce it by adding the component to the cloth example character from the UE4 Content Examples project:
I tried disabling the cloth simulation when the trails are active, since I don’t need the simulation to work with the trails, but it didn’t fix the material issue. Is there anything that can be done about that, other than separating the clothing elements into a second skeletal mesh that gets excluded from the trails?
Thanks!