Ghost Trails

Hi,

I tested out the Ghost Trails system more extensively and I narrowed the cause of the problem to the ‘Hidden In Game’ boolean. I ran tests with the Ghost Trail component active by default and with it activated by called events. If the static mesh, the sword, is hidden in game when play starts, no matter where you call the Set Trail Active function from, the sword doesn’t show trails. However, if the sword is not hidden in game when play starts, it shows the trails.

I need the sword to be hidden in game at certain points during gameplay, and definitely at the beginning of play until the player actively draws the sword. How do I get around this ‘Hidden in game’ limitation?