Ghost/Onion Tool in UE5 Srquencer

Hi everyone!

I work on animation in Unreal Engine.

In programs like Maya, Blender, and Moho, there are Ghost or Onion tools that show where an object was in previous frames. This is very useful for creating clean animations faster, especially when animating a Control Rig.

Question: Is there a similar tool in UE5, and how do I enable it?