I added a BSP Sphere from the Modes panel, realised it was too blocky for my needs and instantly deleted it. then later when I was testing and typed show collision in console, the collision frame for that previously deleted bsp is still there, and won’t go away even after closing/re-opening the engine.
It doesn’t collide with anything and as far as I can tell, this is the only way you can see it, but it’s still a bug, right?
I followed the new 3rd person tutorial posted a few days ago, up to the point that he added a sphere to test the punch collision.
I searched the Modes panel for Sphere, and accidentally grabbed the BSP Sphere, saw how blocky it was and hit the delete key, it disappeared.
Then I carried on with the correct Sphere, when it came time to test the collision, whilst in play mode, I opened the console & typed show collision, that’s when I saw it.
I then closed the editor completely and re-opened the project from the Launcher to see that it was still there.
I just reloaded the project and the ghost collider was no longer there, so I repeated the steps mentioned in my previous reply and was able to reproduce.
Drag BSP Sphere to scene, then
delete it.
(Optional) Build, Close/Reopen Editor
show collision in Play mode.
It might be worth mentioning that I have the Substance plugin installed.