June 28, 2015, 12:23am
I added a BSP Sphere from the Modes panel, realised it was too blocky for my needs and instantly deleted it. then later when I was testing and typed
show collision in console, the collision frame for that previously deleted bsp is still there, and won’t go away even after closing/re-opening the engine.
It doesn’t collide with anything and as far as I can tell, this is the only way you can see it, but it’s still a bug, right?
[Click here for full size]
Do you have “Update BSP Automatically” on or off?
I haven’t been able to reproduce this on my end. Can you walk me through the exact steps you are taking that reproduce this on your end?
June 28, 2015, 6:21pm
It is on, which I presume is the default.
I have never touched that option.
June 29, 2015, 4:35pm
I followed the new 3rd person tutorial posted a few days ago, up to the point that he added a sphere to test the punch collision.
I searched the Modes panel for Sphere, and accidentally grabbed the BSP Sphere, saw how blocky it was and hit the delete key, it disappeared.
Then I carried on with the correct Sphere, when it came time to test the collision, whilst in play mode, I opened the console & typed
show collision, that’s when I saw it.
I then closed the editor completely and re-opened the project from the Launcher to see that it was still there.
I’ll upload the project somewhere. brb
June 30, 2015, 1:17am
I just reloaded the project and the ghost collider was no longer there, so I repeated the steps mentioned in my previous reply and was able to reproduce.
Drag BSP Sphere to scene, then
delete it. (Optional) Build, Close/Reopen Editor
show collision in Play mode.
It might be worth mentioning that I have the Substance plugin installed.
[Show Full Size]
I was able to reproduce this on my end and have entered a bug report, UE-17982 to be assessed by the development staff.