I’m trying to import a skeletal mesh from a unity fbx to retarget it and apply a UE4 anim.
I have successfully imported the fbx (i get a skeletal mesh, a skeleton, and a few materials).
I can then retarget the imported skeleton on the humanoid rig, but there are extra bones (4rth bone on each finger) in the imported skeleton and they seem to mess up the retargeted animations.
Here a view of a retargeted anim:
You can notice that:
- the aprox size makes no sense (-billion ??)
- all the bones causing the problem are the extra bones (finger_distal_end)
I couldn’t find a way to tell UE4 to ignore them, so i tried to open the fbx in blender and delete those bones.
And now everything seems to have been deleted in blender:
But somehow, the bones still appear when importing the blender fbx in UE4:
So i need either to tell UE4 to ignore those bones, or to find their references in blender and delete them.
Anyone with some knowledge in blender/ue4 has any idea ?