AutoSnap – Runtime
AutoSnap – Runtime adds powerful grid-snapping and transform gizmo controls to your game at runtime. Designed for sandbox systems, building games, UGC editors, and simulation tools, this plugin gives players the ability to select, drag, and snap actors with professional-level precision — without relying on the editor.

Grid-snapped movement along world axes
Drag-based gizmo with support for X/Y/Z and plane movement
Dynamic runtime grid that follows actors
Adjustable snap/grid size
Optional actor tag filtering (for selective snapping)
Works entirely at runtime — no editor logic involved
Built for clean Blueprint integration (no C++ setup required)

To use the plugin:
Add the AutoSnapControllerComponent to your character or controller Blueprint.
Assign or override assets like the Input Mapping Context, Input Action, Gizmo Blueprint, and Grid Visualizer Blueprint as needed.
If left unassigned, the plugin will automatically load default plugin assets at runtime.

AutoSnap – Runtime depends on Unreal Engine’s Enhanced Input plugin for handling user input.
Enable it Manually:
This plugin automatically enables Enhanced Input via its .uplugin configuration.
However, if you’ve disabled it manually or encounter issues, you can enable it yourself:
Go to Edit > Plugins
Search for “Enhanced Input”
Check Enabled
Restart the editor
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