Hi, I have been wondering what it requires to use GGPO inside of UE4.
Rising Thunder was a game created by the man behind GGPO. The project was developed inside of UE4. He is currently working with Riot to develop a game using his GGPO network system. The code is open source, however I have found no reliable information as to how to implement this inside of UE4. Not being an expert programmer I thought I would turn to the answers center to see if anyone could help me solve this question.