gFur, free shell based fur plugin

What engine version are you using and which gFur, free or PRO?

The problem is that the GFur skin vertex factory cannot be found at run-time. The reason it cannot be found is because the plug-in isn’t being loaded. The plug-in isn’t loaded, because it is not whitelisted in the plug-in descriptor file. Therefor, to fix this issue, simply add “Switch” to the list of whitelisted platforms in GFur.uplugin:



"WhitelistPlatforms": 
    "Win64",
    "Win32",
    "PS4",     "Switch",
     "XboxOne"
   ]


Hello
I cant find where i can adjust this, but am a beginner and might be misunderstood something
I need my furry pillow to look like this

But from the distance it looks like this:

photo_20200330_201436.jpg

How can i change that?

Hi, I had same issue. I found a way to get it right but I don’t know if it’s the most efficient way.

In the texture of the FurPattern itself, there is a parameters unter “Level of Detail” and you can choose different options. When you select “NoMipmaps” , the fur remains nice from any distance in the active LOD.

Fur_detail.PNG.jpg

Mabye there is a better option but I don’t know.

oh, nice, at least some solution
i’ll try this, thank you!

Yo, [USER=“262180”]GiM s.r.o.[/USER] I can’t help but notice that the plugin is now V3.

But I can’t see a changelog or anything anywhere. But I did see a review reply from you where you mention.
"
Thanks, btw we have submited update for 4.25, 24 and 23.
for 23, 24 and 25 it fixes motion blur issues
24 and 25 are actually upgrades to v3
this adds alembic spline importer
and adds gFur groom export to Epic’s hair system (including generating dense strands)
updated shaders will follow"

So is that correct? Did you add the ‘grooming for epic’s hair system’ feature I suggested? If that’s the case, then awesome!

Hi, I have a question about subsurface scattering. I tried to add it, but when it comes to the shader material on the animal, it appears completely white when I switch from default Lit to Subsurface.

The effect seems to work very well on the fur strands, just lacking the actual color. Any idea what could cause this? Thx

Looking at the 4.26 preview one summary it seems that they have expanded the hair rendering tools to include fur see:

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1814986-unreal-engine-4-26-preview

Has anybody tried these tools out and compared them with gfur?

I’ll answer my own question above since I have used both systems now. In short GFur is much better than unreal’s built in tools for anything sort of high end desktops. 4.26 hair card / mesh generation doesn’t give reliably good results, most of the time it looks like ■■■■ and you can’t use hair strand rendering on non-high end hardware.

[USER=“262180”]GiM s.r.o.[/USER] I noticed that GFur has been updated to 3.7.3. Is there a change list somewhere for this update? What bugs were fixed?