gFur, free shell based fur plugin

[USER=“262180”]GiM s.r.o.[/USER] Heyo, I was just wondering, would it be possible to take a look at RT GI support? (Through Unreal’s built in RT.)

RT shadows behave pretty much as normal, and you need to use contact shadows to get in-fur shadows. That’s pretty much what I expect.
RT AO also behaves as you’d expect, and overlays properly, though it’s only based on the model’s geometry. Again, as expected.

But gFur doesn’t accept any light from RT Global Illumination. Which makes it darker and less directionally lit than other objects in the scene.
Is this something you could take a look at? Even just seeing if there’s a way to apply GI that hits the base model, to the fur, or something like it.
(Tested in u4.23)