GetWorldContextPinName()) or [Line: 404] Error while creating Build

PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName())  [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffcf3781c1a UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcf3763dc9 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcf3765c6f UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcf3714617 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfcdb7588 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcf591a009 UnrealEditor-Kismet.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcf5917568 UnrealEditor-Kismet.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd01393e20 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0164a066 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0167241e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd01648983 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0164a4bb UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd01673761 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0180d9eb UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0163d48f UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a81ac UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a6681 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a5f91 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd01654d6a UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0168b5e6 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a00c3 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0164c11a UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0166dac3 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0180d6ea UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0163d48f UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a81ac UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a6681 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a8322 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a6681 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a5f91 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd01654d6a UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0168b5e6 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd016a00c3 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0164c11a UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0166dac3 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0180d6ea UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0180c3c4 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd0180c930 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfc7557d2 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfc755a02 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfc75f810 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfc771870 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfc7711a5 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfc4cf780 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffcfc4f16a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7f1ceb0ce UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7f1ce2688 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7f1ce296a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7f1ce5680 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7f1cf71b4 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7f1cf96f2 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd67c826ad KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd68d2a9f8 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

If you are getting an error like " !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) or [Line: 404] "

The issue it with any of the function create inside Blueprint function library’s WORLD CONTEXT PIN on created as Input variable. Please delete that to resolve that.

image

Above image shows the Pin

image

and this image show the input node in details panel once selected.

Simply remove to resolve the issue and BUILD will be sucessfull. If not Try to refress all node and complie and save again.

10 Likes

Thanks, it’s worked for me.

Any idea how to find the culprit function? I have a lot :grimacing:

FWIW, I searched for ‘world context’ in Find in Blueprints, then went to each entry with a ‘world context’ pin in a function def (white note icon; the blue f icon is function call) and removed the ‘__WorldContext’ input param. Don’t seem to be able to search specifically “__WorldContext” :frowning:

1 Like

To help further looking for __WorldContext won’t work for functions found in Blueprint Function Libaries (BPFLs)

To find these search for world context then look where the pins are by finding ones where the box is present right before the declaration. Ones that are right after a function call are non-problematic.