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GetWorld() returns null in runtime but is ok in editor
Development
Programming & Scripting
C++
landscape-problems
,
Landscape
,
question
,
unreal-engine
Korred1
(Korred)
February 23, 2024, 6:08pm
1
Hi
Code looks like this
obraz
815×163 16 KB
I use it to get landscapesProxies and then calculate size of the world. In editor everything works fine, I can calculate measurements and then do stuff, but when i click play i get nullptr.