GetViewRotation not working properly

to make a camera actor follow where my player is looking, I used GetViewRotation, but when I look past a certain angle, the camera starts going all over the place.

I want to know if anyone else tried doing this and knows a fix

I tried that and had same result.

i wonder if there is a simple fix, hopefully a dev sees this

1 Like

when I tried using PlayerTransform.Rotation instead, it doesn’t glitch out, but then I can’t look up and down

I think I tried using just the pitch component from GetViewRotation, and combining that with yaw from PlayerTransform.Rotation, but it still glitched out. It’s been a few weeks since I was working on that, don’t remember for sure.

i think a user in the other replies was right, its a gimbal issue