to make a camera actor follow where my player is looking, I used GetViewRotation, but when I look past a certain angle, the camera starts going all over the place.
I want to know if anyone else tried doing this and knows a fix
to make a camera actor follow where my player is looking, I used GetViewRotation, but when I look past a certain angle, the camera starts going all over the place.
I want to know if anyone else tried doing this and knows a fix
I tried that and had same result.
i wonder if there is a simple fix, hopefully a dev sees this
when I tried using PlayerTransform.Rotation instead, it doesn’t glitch out, but then I can’t look up and down
I think I tried using just the pitch component from GetViewRotation, and combining that with yaw from PlayerTransform.Rotation, but it still glitched out. It’s been a few weeks since I was working on that, don’t remember for sure.
i think a user in the other replies was right, its a gimbal issue