I have vertex painted skeletal mesh. I can see the vertex colour in editor just fine and I have enabled per poly collision to return the faceindex. But I have hard time getting the vertex colour from code.
I’m not the op but I’m trying to figure out a way to get vertex colors from linetrace. This is the best solution I found via googling but I’m total newbie in c++ in ue4. I know just enough code to understand about about 70% of the code written above.
Any kind soul out there willing to explain to me how to add the code into ue4? Basically I’m just trying to create a line trace that reads the vertex color of a skeletal mesh and this looks like what I’d need.