Hi guys,
I’m making a chain in BP with a SplineComponent, my logic is like this:
1, first define a user-variable named float chainNodeHeight, and then convert it into spline time: float step = chainNodeHeight / GetSplineLength.
2, ForLoop to create chain node with the curTime beginning from 0 increased with step step
3, call GetTransformAtTime with this curTime to get location etc.
and the problem emerges:
this fixed step seems not suitable for a curved spline, check this pic out:
when the spline is relatively horizontal, the result is good,
but if the spline is very steep, the step looks a little big to march…
because I use curTime <= 1 as the condition for the ForLoop, so I think i can’t use the way accumulating on the lastNodePosition to create, this way I would not know when should i end the loop.
so is there a way to fix this problem? thanks guys.



