Gettng errors when trying to use live coding in UnReal 5.0

Registered process C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 29156)
Cannot open file UNC\artworksec.tfayd.com\rtg\RTG_DESIGN\ARTISTS_PERSONAL\CHRIS\UnRealProjects\ObstacleAssult\Binaries\Win64\UnrealEditor-ObstacleAssult.dll. Error: 0x3
Loading module C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll (0.327 MB)
Loaded 1 module(s) (0.000s, 0 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“ObstacleAssultEditor Win64 Development -Project=”“X:/RTG_DESIGN/ARTISTS_PERSONAL/CHRIS/UnRealProjects/ObstacleAssult/ObstacleAssult.uproject”“” -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\Chris\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for ObstacleAssultEditor (no existing makefile)
Module X:\RTG_DESIGN\ARTISTS_PERSONAL\CHRIS\UnRealProjects\ObstacleAssult\Binaries\Win64\UnrealEditor-ObstacleAssult.dll is not currently enabled for Live Coding

I figured this out. My system was not allowing a write to the project file “(UNC\artworksec.tfayd.com\rtg\RTG_DESIGN\ARTISTS_PERSONAL\CHRIS\UnRealProjects\ObstacleAssult\Binaries\Win64\UnrealEditor-ObstacleAssult.dll. Error: 0x3”

My project was on a server . I moved to D: drive local and solved this. In the Details Tab, I am not seeing the int, float, and bool that was coded for in my Visual Code project.